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Devlog
Deep Space Delivery
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Devlog
Update 10: Final
April 02, 2021
by
RoadToIndieGameDev
1
This will be the final devlog before our final demo. The semester has went by incredibly quickly! This week, we basically have been bug fixing, making small improvements, and playtesting. We will cont...
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Update 9: Beta
March 27, 2021
by
RoadToIndieGameDev
This week, we had our beta presentation, we finished a feature-complete build of our game, and we submitted a playtesting report. Our beta presentation made us realize some ways we could improve commu...
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Update 8: Ubisoft
March 20, 2021
by
RoadToIndieGameDev
This week, we presented what we have so far to Ubisoft and we were happy with the results. The panel reacted well to our game but they also provided feedback and constructive criticism to help improve...
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Update 7: New Theme
March 13, 2021
by
RoadToIndieGameDev
This week, we applied the planned UI changes to have a unifying theme of working for a space delivery company. We had a playtesting session with University of Toronto's game design and development clu...
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Update 6: Playtesting
March 06, 2021
by
RoadToIndieGameDev
This week, we presented the alpha of our game and have started working towards a feedback adjusted build: - gather feedback from presentation - add story and theming - work on updating UI towards them...
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Update 5: World 1
February 27, 2021
by
RoadToIndieGameDev
This week, we finished our tutorial level and we have been working towards alpha: - add a controls guide and toolips - added space background - created the first 6 levels - hosted playtesting with Kar...
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Update 4: Tutorial Level(s)
February 20, 2021
by
RoadToIndieGameDev
This week, we made good progress towards our Tutorial Level assignment: - Start integrating assets into Unity to replace placeholders - Improve the camera control and movement - Update and add to our...
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Update 3: Design Doc and Reading Week
February 13, 2021
by
RoadToIndieGameDev
This week, we: - Presented our design doc - Finished and uploaded our design doc - Planned out all our levels - Uploaded an early WebGL build - Created goals for reading week...
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Update 2: Design Doc
February 08, 2021
by
RoadToIndieGameDev
1
This week, we worked on a few things: - Work on our game to have a proof of concept - Plan out 15 levels and the corresponding mechanics - Work on our design doc for the Monday presentation...
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(Week1) Game Pitch Done!
January 26, 2021
by
AndrewMingWang
The Game Pitch presentation went great! (see https://bit.ly/3ceRZny for our slides) Feedback included: Thinking about whether to focus more on the chaotic / wacky aspect vs. the serious puzzle solv...
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